Goal attack
The goal attack is a versatile netball attacker who both feeds the shooter and scores goals, moving through the centre and attacking thirds.
Overview
Abbreviated GA, the goal attack is the second shooter alongside the goal shooter, but with more freedom to roam. They are allowed in the centre third and the attacking goal third, including the circle.
The goal attack links midcourt play with the shooting circle, feeding the goal shooter, creating chances, and taking shots themselves.
Responsibilities
- Scores goals and supports the goal shooter.
- Feeds the ball into the shooting circle.
- Links the centre third with the attacking third.
- Creates space and movement in attack.
- Rebounds and follows up missed shots.
Where it’s used
Sports that use goal attack:
Related positions
Goal shooter
The goal shooter is a netball attacker who scores goals and is one of only two players allowed to shoot, working within the attacking goal third and circle.
Wing attack
The wing attack is a netball playmaker who feeds the ball into the shooting circle, moving through the centre and attacking thirds but not entering the goal circle.
Centre (netball)
The centre is netball’s link between attack and defence, the only player allowed in every third except the two goal circles, and the player who takes the centre pass.
Explore across the knowledge base
Follow the threads that connect Goal attack to the rest of SocialSportHub.
Player roles
- FinisherA finisher is the attacking outlet in a team sport whose main job is converting chances into points — the striker, goal shooter or go-to scorer.
- All-RounderAn all-rounder is a versatile player who contributes across attack and defence rather than specialising in a single phase, position, or skill.
- Last line of defenceThe final barrier between an attack and a score — the goalkeeper, sweeper or last-ditch defender whose job is to stop what the rest of the team has let through.
- PlaymakerThe playmaker is a team's creative hub — the player who orchestrates attacks, controls the tempo and distributes the ball so teammates can score.
- Utility playerA dependable, versatile player who can competently fill several different positions as the team needs, rather than specialising in just one.
Skills
- ShootingThe skill of striking or releasing the ball toward the goal or basket to score.
- PassingThe skill of moving the ball to a teammate accurately to keep possession and create chances.
- ReboundingThe basketball skill of gaining the ball after a missed shot.
- FootworkThe skill of moving efficiently around the playing area to be in position for each shot or action.
- Core stabilityThe skill of engaging the trunk muscles to keep the body strong and controlled through movement.
Learning paths
Officiating
- JudgeA judge is an official who scores performance in judged sports, awarding marks for execution and difficulty rather than counting goals or timing a race.
- RefereeThe primary on-field official who enforces the rules, controls play, penalises fouls, awards restarts, and blows the whistle to start and stop a match.
- TimekeeperThe timekeeper is the official who runs a contest's clock — starting and stopping time, timing rounds, races and periods, and signalling when time expires.
- ScorekeeperThe official who keeps the authoritative record of a contest — score, fouls, and statistics — usually seated at a scorer's table beside the timekeeper.
- UmpireA match official who rules on lines, serves and dismissals in racket, bat-and-ball and net sports such as tennis, cricket and baseball — and, in racket sports, also keeps the running score.
Decision making
- When to defendJudging the moment to switch from attacking intent to protecting your goal, court or position — recognising when the situation calls for security over ambition.
- When to attackRecognising the moment to commit to an attacking action — spotting an opening and judging whether it is the right time to take it.