Sports intelligence
Sports Taxonomy
The master classification of the whole knowledge graph — 1,492 entities across 45 categories in 8 domains. Registry-driven: every part of the platform has exactly one place here.
8 domains45 categories1,492 entities
5 categories
Sports
The sports themselves and how they are organised.
442 entities
12 categoriesPlay
How a sport is played — rules, skills, technique, tactics, roles and gear.
250 entities
8 categoriesTraining
Physical development — qualities, exercises, movement and recovery.
142 entities
3 categoriesScience
The why behind performance, coaching and decisions.
51 entities
6 categoriesLearning
Curricula, collections, sessions and the language of sport.
389 entities
3 categoriesWellbeing
Healthy living, inclusion and communication.
74 entities
6 categoriesPeople
Goals, personas, lifestyles, barriers and motivations.
96 entities
2 categoriesNavigation
Ways to navigate and get recommendations across the graph.
48 entities